Gameplay
One rule, six directions, and a garden that keeps finding new ways to ask the same question: what order do these tiles want to leave in?
Three chapters
- Lisa's Twilight Trail. Ten levels of pure directional play. The early boards are gentle; the later ones introduce move limits with room to spare.
- Lisa's Moonlit Garden. Ten levels that add colored garden gates, stone hexes, and frosted tiles, on bigger boards with tighter sequences.
- Lisa's Starlight Summit. Ten levels of turning hexes, flower switches, hanging tiles, numbered locks, and the tightest move budgets in the game.
Levels unlock in order. Finishing a level records your stars and best move count, and replaying a finished level any time is free practice; your best result always stands.
The obstacles
Each obstacle introduces itself with a short notice the first time you meet it, before it can cost you anything.
- Stone Hex. Never moves. Levels complete around stones, not through them.
- Frosted Hex. An arrow tile under one or two layers of frost. Tap it to break a layer (that costs a move); once thawed it moves normally.
- Turning Hex. Tap it to rotate every neighboring arrow one step clockwise. It costs a move, stays on the board, and can be used again; sometimes the only way out is to spin a stuck tile toward daylight.
- Flower Switch. Tap it to open or close every garden gate of its color. Some gates start closed, and the switch is the only key.
- Hanging Hex. Held by the tiles above it. Clear both upper neighbors and it swings free.
- Numbered Hex. Shows a countdown that drops each time a neighboring tile is removed. At zero it unlocks and plays like any other tile.
Stars and flower tokens
Every level has a par, the move count of a known clean solution. Finish at or under par without boosters for three stars; within three moves of par for two; finishing at all always earns one. Stars and best move counts are recorded per level, and completions pay flower tokens, with better runs paying more. Tokens buy extra boosters and nothing else; there is no real money anywhere in the game.
The Daily Bloom
Once a day, the garden grows one fresh challenge puzzle from the date itself. The same local date produces the same board for every player, and the generator only places tiles where they could escape, so every daily is solvable by construction. Finishing pays a bonus ten tokens and marks the day complete on your device. A new bloom opens at midnight, local time.
Your progress is saved
Everything lives in your browser: unlocked levels, stars, best move counts, tokens, boosters, settings, daily history, and even a puzzle you leave half-finished. The game stores your actual moves and replays them, so an interrupted level comes back exactly as you left it, undo included. There is no account and no cloud sync; it stays on the device you played on.
Keep reading
- How to Play has the one rule and the full controls.
- Tips turns the obstacle rules into strategy.