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How to Play

Lisa's Tapistry has exactly one rule to learn, and the game teaches it to you in a short guided tutorial the first time you play. Here it is in writing.

The goal

Every level covers a hidden mosaic with a grid of arrow tiles. Remove all the tiles and you reveal the whole picture. That is the level, cleared.

When a tile can leave

A tile points up, down, left, or right. It can only be removed when the path in front of its arrow is clear all the way to the edge of the board. If another tile is anywhere along that path, the tile is blocked.

  • Tap a clear tile and it slides off the board in the direction it points, revealing the beads underneath.
  • Tap a blocked tile and it gives a small wiggle and stays. In the ordinary Garden and Cozy Corner levels this costs you nothing; it is just a nudge that you picked the wrong tile. In Wonder Cabinet challenges it costs a heart.

The skill is order. A tile that is stuck now often frees up once you clear the tiles in front of it, so look for the ones that can leave, clear them, and watch new paths open.

The tutorial

The first time you press Play, Lisa's Tapistry runs a four-step tutorial on a tiny practice board. It shows you an arrow tile, has you clear one with a free path, then shows how clearing in the right order frees a blocked tile, and finishes by revealing a little heart. It takes under a minute, and you can replay it any time from Settings.

Boosters

Three boosters help when a board has you stuck. Each shows how many you have left and explains itself before its first use.

  • Thread Hint highlights one tile you can clear right now.
  • Spool Sweep clears one removable tile for you.
  • Needle Turn rotates one stuck tile clockwise until it points toward a clear path, then you tap it to use it.

You earn more boosters as coins add up; nothing is ever required to finish a level. Gameplay covers coins and hearts in full.

Controls

Lisa's Tapistry is built for touch first, and everything also works from a keyboard.

ActionTouchKeyboard
Select or clear a tileTap the tileArrow keys move between tiles, Enter or Space clears
Use a boosterTap the booster, then a tile if neededTab to the booster, Enter, then a tile
PauseTap the pause buttonTab to pause, Enter
Close a dialogTap outside, or the buttonEsc

Touch targets are large, the board scales to fit your screen, and the game never relies on color alone to tell arrows apart, so it stays readable in high-contrast mode.

Keep reading

  • Gameplay covers the collections, hearts, boosters, and scoring.
  • Tips has practical advice for clearing boards cleanly.