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Aircraft and Regions

Every flight is one aircraft plus one region. Two planes and four regions sounds small until you multiply in route direction, eight weather settings, three times of day, and four realism levels. The same short hop can be a dozen different flights.

Aircraft

SL-9 Skylark

The piston trainer, and the right first choice. It is forgiving, slow, and stable. It cruises at 110 kt, it telegraphs everything it is about to do, and it is easy to land. When a landing goes wrong in the Skylark, it goes wrong slowly enough for you to fix it.

SwiftJet 100

The regional twin-jet. Fast (250 kt in cruise) and slippery, meaning it does not want to slow down. Pull the throttle back and it keeps carrying speed, so plan your descents well before the airport, not on top of it. Your rewards are pace and reverse thrust on the runway (hold S at idle after touchdown) to haul it all back down again.

AircraftTypeCruiseCharacter
SL-9 SkylarkPiston trainer110 ktForgiving, slow, stable, easy to land
SwiftJet 100Regional twin-jet250 ktFast and slippery. Plan your descents; reverse thrust on the runway

Regions

Each region is a pair of airports; you pick the direction on the setup screen.

RegionAirport pairCharacter
Verdant CoastMER (Meridian Intl) ⇄ SKY (Skyhaven Regional)Green shoreline and hills. The gentle one
Amber MesaDST (Dustline Field) ⇄ MVM (Mesa Verde Muni)High desert, "density altitude country"
Granite RangeALP (Alpine Base) ⇄ SUM (Summit Ridge)Serious mountains, thin air
Azure AtollCKY (Coral Key) ⇄ LGI (Lagoon Isle)Island strips, short runways

Verdant Coast

Green shoreline, rolling hills, and no tricks. MER to SKY, or back, is the classic first route: scenery to follow, room to breathe, runways that forgive.

Amber Mesa

High desert between Dustline Field and Mesa Verde Muni. This is density altitude country. Hot, high air is thin air, so the plane performs as if the airport sat even higher than it does. Expect a lazy acceleration and a shallow climb; give yourself more runway than you think you need.

Granite Range

Serious mountains between Alpine Base and Summit Ridge, and the air is thin. The terrain here is not hypothetical: watch your climb rate and decide early whether you will out-climb a ridge or route around it, before you are staring at one.

Azure Atoll

Coral Key to Lagoon Isle, island strip to island strip. The runways are short and the water around them is patient. Flaps, speed control, and touching down on the numbers stop being style points here. They are how you stop before the beach.

tip

Skylark, Verdant Coast, Clear, Day, Arcade: the intended first flight. SwiftJet into Azure Atoll in a Crosswind: the graduation exam.

Next up: memorize the Controls, then let the Autopilot carry the cruise while you plan the landing.