Skip to main content

Changelog

Skyroute is experimental, so this page is the paper trail: what changed, and when. Newest entries first.

2026-07-18: Skyroute joins the collection

Status: Experimental.

Skyroute joined the Kluth Studios collection on kurtkluth.dev. The live game at skyroute.kluthstudios.com and this documentation set went up together.

Snapshot of the game as documented today:

  • Two aircraft. The SL-9 Skylark piston trainer (forgiving, cruise 110 kt) and the SwiftJet 100 regional twin-jet (fast and slippery, cruise 250 kt, reverse thrust on the runway).
  • Four regions, each an airport pair flyable in either direction: Verdant Coast (MER ⇄ SKY), Amber Mesa (DST ⇄ MVM), Granite Range (ALP ⇄ SUM), and Azure Atoll (CKY ⇄ LGI).
  • Eight weather settings. Clear, Scattered, Cloudy, Overcast, Foggy, Rain, Stormy, and Crosswind, plus Day, Sunset, and Night time of day.
  • Four realism levels. Arcade, Assisted, Realistic, and Custom, plus a High detail / Fast graphics switch.
  • An autopilot suite. Altitude hold and route following via P, cycling SPD / HDG / ALT / V/S targets with Tab, a heading bug, NAV re-arm, and an ILS-style APR approach mode.
  • A logbook of completed flights, saved in your browser.
  • Landing scoring that rewards touching down on the numbers with a descent rate under about 300 fpm.

Documentation shipped in this pass:

note

Experimental means the game keeps moving. When handling, scoring, or features change in a way a pilot would notice, it lands here first.

For the project story and tech, see the Skyroute project page.