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Controls

SkyRoute Infinite is keyboard-first: left hand on W, A, S, D for engine and rudder, right hand on the arrow keys for pitch and roll. Here is every key in the game.

Flying​

KeyWhat it does
↓ / ↑Pitch: ↓ pulls the nose up (stick back), ↑ pushes it down
← / →Roll left / right
A / DRudder, and nosewheel steering while you are on the ground
W / SThrottle up / down
F / Shift+FFlaps extend / retract
GLanding gear up / down
BBrakes
S (held)Reverse thrust: jets only, on the runway, with the throttle at idle

A note on pitch, because it trips everyone up exactly once: the arrows work like a control stick, not like a camera. Pressing ↓ is pulling the stick back toward you, which raises the nose. Ten minutes in, it is the only way that feels right.

Systems and views​

KeyWhat it does
PAutopilot on / off: holds your altitude and follows the route
TabCycle the autopilot target: SPD, HDG, ALT, V/S
[ / ]Adjust the selected autopilot target down / up
, / .Heading bug minus / plus 10 degrees
NRe-arm NAV: track the route laterally
OArm APR: an ILS-style approach that guides you down to the runway
W / STarget speed up / down while the autopilot is engaged
CChase or cockpit camera
MMinimap size / hide
VSound on / off
EscPause
note

The heading bug is the little marker on your compass that tells the autopilot where to point in HDG mode. Nudge it around with , and . in 10-degree steps.

Cheat sheet by phase of flight​

  • Takeoff. B brakes off, W full throttle, ↓ to rotate at about 65 kt, then G gear up and Shift+F flaps up.
  • Cruise. P for autopilot; Tab plus [ and ] to dial in speed, heading, altitude, or vertical speed; M to check the minimap.
  • Landing. F for flaps, G for gear, small pitch and throttle corrections all the way down, B after touchdown, plus held S for reverse thrust in the SwiftJet.

New to all of this? Fly the guided first flight in How to Play, then go deeper on P, Tab, N, and O in the Autopilot guide.