SPINDRIFT Overview
SPINDRIFT is a vector-style arcade space shooter: a pure black screen, one ship, rocks, saucers, and nothing else. Every object is drawn in glowing white vector outlines, every number set in monospace type. It is a loving homage to the Asteroids era of arcade machines, built as an original game for the browser.
Play it now at spindrift.kluthstudios.com. The project story lives on the Spindrift project page.
Spindrift is experimental: fully playable, still evolving under the Kluth Studios banner.
The aesthetic
Everything on screen is white lines on black, the way vector monitors drew games
before pixels took over: no textures, no sprites, just geometry with a glow around
it. The glow is optional. G toggles it, which is also a handy performance lever
on slower machines. The look is the game's entire personality, and it costs almost
nothing to render.
The loop
Pure arcade, one sentence long: shoot the rocks, dodge the pieces, kill the saucers, survive, beat your high score. Rocks split when shot, saucers shoot back, and your best run is remembered as the HI score at the top of the screen. There is no ending, only a longer run than last time. The full mechanics, including the scoring table, are on the Gameplay page.
Where it runs
- In the browser, free. No download, no install, no account.
- Desktop. Keyboard controls, all listed in How to Play.
- Mobile. Touch is supported, so the whole game works on a phone too.
Any current browser (Chrome, Edge, Firefox, Safari) runs it comfortably. It is a handful of white lines on a black screen, and it is proud of that.
Read next
- How to Play: starting a game, the objective, every control.
- Gameplay: drift physics, rock splitting, and what pays best.
- Tips: how to survive past the first minute.
- FAQ and Changelog: quick answers and the history.