SQLCLR
Tooling and guidance for running .NET code inside SQL Server with the CLR integration.
presents in-game as Diamond Dynasty: Legends Rising
An original baseball franchise simulator. Play a season of action matches where you swing at live pitches and work a real count on the mound, track every stat, upgrade your facilities, and climb from the Amateur League to the Legend League. Build the franchise. Create the dynasty. Become a legend.
live at diamonddynasty.kluthstudios.com
Fourteen matchdays against seven rival clubs, home and away, then a four-team playoff. Win the championship and you are promoted; finish in the bottom two and you go down. Five leagues to climb, from Amateur to Legend, with a record book that keeps every season you have played.
Rival clubs are built around the strength of the league you are in, never scaled to your own team rating. That means a better roster genuinely makes your games easier, which is the whole reward for building one, and getting promoted is what makes them hard again.
The pitch flies in and you swing (tap or press Space) as a gold ring lands on the ball. Contact is decided by where your barrel actually is when the ball gets there, so a perfectly timed swing at a pitch off the plate misses, exactly as it looks like it should.
Every call is one pitch: a type from six, a location from three, against a live ball-strike count. The hitter takes first pitches, expands the zone with two strikes, and will not swing on 3-0. Command is a pitching skill, and repeating yourself lets a hitter sit on it.
Every plate appearance and every pitch is recorded. Matches end with a real box score (AVG, ERA, WHIP, and the winning, losing, and saving pitchers), and those lines roll up into season and career records for every player on the roster.
Pitchers tire as they face batters; watch the PIT number drop and the TIRED tag appear. Each side gets exactly one call to the bullpen per game, and the AI manager knows when to pull a fading starter too.
A roster of procedurally generated player cards across six rarities. Scout Packs cost 200 coins for three players with published pull odds, coin-based training grows players toward their potential, and five facility tracks buy permanent upgrades: cheaper training, advance scouting, fresher arms, bigger payouts, better pack odds.
The Challenge Tower drops you into a jam already in progress: down two in the last inning with runners on, or protecting a one-run lead with the bases loaded. Every floor is generated from its own number, so floor 47 is the same puzzle on every device, forever.
Every card, crest, stadium, and pack is procedural SVG and CSS; every sound (bat crack, crowd, organ loop) is synthesized from scratch. All names, clubs, and designs are fictional and original.
A full PWA. Add it to your home screen and, after the first visit, it plays entirely offline. Saves live in your browser; no account, no server, no sign-up.
Diamond Dynasty runs in your browser, free, with nothing to install and no account. It is mobile-first and desktop-ready.
An interactive How to Play primer opens before your first match, including a live batting practice cage and a pitching demo that shows how the count changes the right call. Then it is your first matchday, and coins either way.
Spend coins on Scout Packs, training, and facilities, set your lineup, and win the league to get promoted. The how-to-play doc covers every screen.
Setup, usage, and troubleshooting. Everything on this page, explained properly.